Gaming events, esports competitions, and team management — powered by SCHOOL's game centre and community platform.

V4NTAG3 turns SCHOOL's millions of students into players, teams, and audiences. It runs gaming events and esports competitions on top of the flagship's game centre and community platform — the same module rooms, now organised into clans, brackets, and broadcasts.
It is the group's loudest expression of the Ludo Principle: SCHOOL supplies the players, AURA powers the matchmaking, SCENE Media broadcasts the finals, and V4NTAG3 gives a generation of South African gamers a stage worth showing up for. Competition as a reason to belong.
Seasonal esports competitions with seeded brackets, prize pools, and live finals.
Powered by SCHOOL's in-app game centre — Aura Pool and more, playable in the browser.
Roster tools, scrim scheduling, and stats for student and amateur teams across SA.
Module rooms become clans — the same SCHOOL community, turned competitive.
Streamed finals and highlight cuts, produced in-house through SCENE Media.
University and school circuits — competition as a reason to stay in the platform.
"Every student already plays. We are simply giving them somewhere to be great at it."